Hails and pixels gaming metalheads! Today is Thor's Day which means that we celebrate all things Thor and traveling back in time. I have an old review for defunct gaming site Gamer-Pit (nothing to do with metal or mosh pits) that I decided to share. This was written by a teenager just finishing up high school so the writing is definitely rough around the edges. I took the liberty of editing out some embarrassing spelling mistakes but other than that it is unaltered. Take a read and be gentle!
As bounty hunter Samus Aran, its your job to stop the Space
Pirates from achieving galactic domination by harnessing the Metroid's energy
absorbing powers.
It has been over 8 years since we've last seen Samus, which was
back on the Super Nintendo. Fans have clamored for the return of Samus Aran to
battle Metroids once more in the far reaches of the galaxy. Nintendo acquired
Austin based developer Retro Studios to make the next Metroid game for the
Gamecube. But this declaration made many fans shout out, "foul",
since this was an American developer and the design team was mostly experienced
in first person shooters. A wave of doubt was shrouded over the gaming
community.
When the Gamecube was first unveiled, Metriod was there as well
and the crowd went nuts upon seeing Samus running in full 3-D. Though those
cheers turned to jeers as it was revealed that the new Metroid won't be a third
person adventure game as many believed, but rather a first-person shooter. Many
fans considered that it was blasphemous to the series and they considered
Miyamoto to have finally lost his marbles.
Finally an official unveiling of Metroid Prime was done at E3 a
couple years back. Many of the doubts journalists and fans alike were silenced
then and there as the game moved flawlessly through. Even though there was
still some skepticism among the gaming community, it wasn't as severe as
before. Will this game finally live up to the outrageous hype its had since
Super Metroid came out? Will this further establish the greatness of Metroid,
or will it just break the formula that made it such a success and destroy the
series forever? Read on to find out, though I'm sure many of you know the
answer to these questions.
Graphics
From the opening moments of the game to the closing, you are in
for a delicious visual treat. As you drop in on the Space Pirate's low orbiting
space station over Tallon IV, the detail is already immense. Even though the
space station is great to look at, it only gets better as you get further into
the game. Once you enter the Tallon IV atmosphere, you see the insane amount of
detail these talented Retro artists have put into this game. Look up into the
sky and rain drops onto your visor. Brush past a falling water fall, and mist
forms on the edges of your visor. Equip the X-Ray visor and take a direct hit,
Samus will bring up her left arm in defense, and you can see her bones. Charge
up your power beam and let it go on an enemy to watch the charged beam distort
the air around it as it zooms towards the unlucky foe. It's details like this
that make you appreciate the beauty of the game. Although, it is without
faults.
There are some areas in the game where the colors just don't
blend the right way, and that's mostly visible from vapors emitted from various
objects. There are also some noticable polygon edges in some of the
environments and enemies. But these are all minor quibbles to the absolute
wonder this game inspires. Each environment is different and distinct enough
that you know where you are at. The Phendrana Drifts have a nice and soothing
snow theme that transfers into a Space Pirate labortory. While, the Magmoor
Caverns are in the deep under belly of Tallon IV, home to lava lakes and other
firey creatures. As for textures, there is a wide variety of them that gives for
a varied graphical look to the game.
Gameplay
Even though you see everything through Samus' eyes, Metroid Prime
does not behave like your standard run and gun first-person shooter. First off,
there is an emphasis on exploration which is mostly done by scanning objects.
When you scan something, this is a feature built into Samus' helmet, you gain
information about that object. If you scan an enemy you gain knowledge about
it, including weaknesses and even where it stands on the food chain of the
ecosystem of Tallon IV. Scanning is also used to find weaknesses in objects
that would otherwise go unnoticed, and it's used to open up doors.
As you progress through the game, you'll need to collect
artifacts left by the ancient and highly advanced race of alien type birds
known as 'Chozos'. These artifacts will open up the meteor crater that has
gouged a hole into Tallon IV. This further emphasizes the exploration aspect of
the game, since while some are easily obtainable, many require searching and
reading into the clues left behind. But the puzzles in the game are really not
that difficult, as it's all really based on logic. Many of the puzzles depend
on what's in your current inventory.
Anything you obtain in the game will be used at least, though
many times it will become a huge part of what you need to do. Once you obtain
the Thermal Visor, allowing you to see heat emitted from objects and enemies,
many enemies that proved to be difficult before, will become a cakewalk now.
Among the many things that Samus can upgrade are missile launchers, the Ice
Beam, the Wave Beam, Morph Ball and its various attachments. Obtaining each of
these items will turn Samus into the Metroid killing machine that we all know
and love.
The enemies in the game have some basic team formations,
especially the Space Pirates. When you enter the Phendrana Drift laboratory,
you will be pounced on by the hidden Space Pirates, and they love to dodge your
power beams while taking a couple of swipes at you with their claws, or
blasting you into oblivion. It is amazing how the developers added so much into
the game. There is a part in the game where there are Metroids contained behind
a force field, with Space Pirates patrolling the area. If you flip off a switch
to disable the force field, the Metroids will come out and start draining the
Space Pirates of their life, effectively killing them. It's so nice to see them
play along with each other. Retro Studios also added comprehensive notes and
journals about the Space Pirates' schemings for domination. This all adds to
the atmosphere of the game and the detail that has been put into the game.
Controls
Many people scoffed at the lack of traditional first-person
shooter controls that Metroid Prime lacks. Though for being an unorthodox
first-person game, it needed unorthodox controls and the ones that Metroid
Prime possesses fit well into the game.
Each button on the Gamecube controller is utilized to its
fullest. The control stick is obviously used to move Samus around, while the C
stick is used to select which weapon for her to use with the corresponding
direction the weapon is in. The L button is used for locking onto enemies and
to use the grapple beam, as well for scanning when you're in that mode. Though
the lock-on isn't flawless, it works. The main problems arise when you face
several enemies at once. It becomes difficult to switch between several enemies
at once and the one you're locked on can move quickly, disabling your lock-on.
So some frustrations may occur, but it works in the long run.
The R button is used to look around and aim as well as activate
the spider ball while in ball form. But you cannot move while you're aiming,
which would be good for some of the enemies, but the lock-on pretty much makes
a movable look around nil. The awkward placed Z button is used to bring up the
map. You fire your missiles and lay power bombs while in MorphBall form with
the Y button. You use the X button to switch between Morph Ball and standard
form. A cool view transition will occur and it's seamless. The gigantic A
button is used to fire your weapon and to lay down bombs while in Morph Ball
form. The smaller B button is used to jump in standard mode and it's used to
activate the Boost Ball in Morph Ball form.
Audio
Metroid Prime has some amazing sound effects and music that will
please your ears. Although some of the music is basically remixed classic
Metroid tunes, it is still great to listen to. Besides, if it's not broke, why
fix it, right? The music varies for each location with tribal beats and
chanting for the Magmoor Caverns to peaceful, soothing music in the Phendrana
Drifts. The battle music really gets your blood pumping as you dish out the
damage to the Space Pirates. Although in some parts it seems as if the quality
of music isn't as great as it should be, its still great to listen to
regardless.
The sound effects add a lot to a game, and this game definitely
adds quite a bit. As you traverse the lush locations of Tallon IV, you can hear
the creatures communicate to each other! in their own way. Like animals, they
each have a distinct sound. The Space Pirates have a shrill, growling voice
that turns into an ear piercing sound as they are slaughtered by your hands.
When you take Samus into a swamp or another watery region, you will hear her
footsteps splash in the water. Of course if you have a fancy home theater
set-up, you can enjoy the sound even more with the Dolby Surround Pro Logic II
set-up.
Final Word by Travis Bolek
It has been eight long years since we've played a Metroid game,
and this is definitely worth a buy. It takes the best from the previous
incarnations and adds its own twist onto the Metroid series. Many doubted that
Metroid could be brought to 3D. Many doubted that it would work in a
first-person perspective. Well, Retro and Nintendo have done it again and
brought us a fabulous new game that is more than worth the wait. I eagerly
anticipate what Retro Studios has in store.
Presentation
Very slick presentation, the best of Metroid in a nice 3D
package. 9
Graphics
Some of the best graphics yet for the Gamecube and possibly of
the other consoles as well. Extrodinary attention to detail from Retro Studios.
10
Sound
Nice remixing of the classic Metroid tunes as well as great sound
effects. It really brings the environments to life. 9
Lasting Appeal
This is a game for the ages, though after you get everything and
unlock everything, there isn't much to do to go back to the game. But you may
want to play it again just for the sake of it. 8
Fun Factor
Exploring, the back story, the action, the graphics everything
has made this game very enjoyable and extremely fun. 9
Final Score for Metroid Prime 10
And there you have it! A review of Metroid Prime written by my teenage self. I agree with my own assessment of the game although I would change up the format of the review dramatically from its current structure. It sure was interesting traveling down that memory.
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